Board games. Last Will. Unusual inheritance.
- 2018-08-08 14:30
When in another world leaves one of your hoarders - relatives, normally is the will reading, calling on the careless descendants "to protect, to save and multiply their belongings back-breaking labor." But not this time! Today on the Pink sofa Board game Last Will .
Who would have thought that the last will of your late uncle, who loved the privacy and the money becomes such a non-standard conditions for obtaining a solid inheritance: it is necessary to spend faster than others issued in Bank savings, and only those who succeed in this difficult task of revelry and profligacy, will receive the remaining millions. And hurry up - uncle to five nephews, and they are not averse to carousing at the expense of others.
Having a notary the small box and listened to words of encouragement, hurry home to see the contents of the "Last will of the deceased".
Lots of cards, tokens, cardboard tiles, wooden components, several playing fields and the will itself, the text of which is written in an unknown language for many. Well, that Michael (Magnitt) and Alex (Yushin) translated the manuscript and edited it in the original booklet, and then to understand and then deal...
Overview of contents I will begin with a mini-Supplement that allows you to change the order of moves of players. In a normal game this happens in a circle, the Supplement allows you to fight for that privilege on an individual field. To indicate the position of the player used cardboard clock markers.
To plan their actions, each player will use a wooden disk of their color, and the task to send two messengers, as from the constant partying is not something that to walk is to stand on his feet hard. Black hexagon goes to the first player, and the gray will be counting rounds of the game.
Large wooden drive will be at the disposal of each player and will be useful for individual fields, and the wooden handle in the form of a house need to check the cost of the purchased property. Cooks, guests, horses and dogs (colored markers) will allow to dissipate more money, the main thing - to hire more of these crooks, parasites and plunderers of the property of others within his staff.
5 individual fields of players, which differ from each other only in color, allow to splash out and spend money, activating laid out on cardboard cards. On the left, the track on which the player will move the gray marker, noting the amount spent and the resulting actions.
If you are missing standard fields - extend it with an additional tile. A total of 12 doors will complement the rooms of the players and enhance their capabilities. When you play three or five of them need to increase the gaming space additional bilateral module in the field. Money in the game cardboard, rectangular, five denominations. Slightly smaller than banknotes, 4 red marker with different ratios will affect the purchase and sale of housing real estate market, as you know, unstable.
Bilateral field planning and proposals (each side is designed for the mentioned number of players). The cartons can be placed in any order - each segment of the field has their function. Don't forget about the proposals in a three player game and the five of us!
The game uses 140 cards 7 types.
Events (white frame) make it possible to dissipate the money, a cruise, going to the Opera, a ball, a ride with the breeze in the carriage after Breakfast in the trendy restaurant. This disposable card and their goal is to spend some cash from your budget.
To dissipate a substantial amount alone is hard enough - health may not be enough, so call me to his home to various fans of free entertainment and spend money on pointless memberships in expensive clubs and reserve tables at upscale restaurants. Card assistants (with black edges) are placed the player on the tablet and allow him to constantly spend your finances.
In addition to the assistants may be asked to make a different lady; to employ sophisticated, skilled, useless, but very dear chef; to replenish the stables of thoroughbred trotters and make a couple of dozen greyhounds for hunting. By the way, let them feed the chef, the extra costs will not hurt us. Two special cards - the "Joker" that allows you to hire any companion of their choice.
Invest in real estate and agriculture - you have to keep it all in order, which will require money. Your home to decay and aging, which allows you to sell them for an amount many times less than the original cost! And farm purchase trotters, Pragati them to the plough, hold individual chef with a tray of delicacies, and in your fields will work the most useless and most expensive in the world of combine harvesters!
Usually players get early in the game a fixed amount of money. But if you are already a seasoned spenders, then try your luck and get the initial state, relying on luck and on one of the cards will.
Special cards (with a crown) will allow players how to spend money, and to additional steps that are vital to you. Each stack will come into play at the time, and each contains many useful and interesting maps.
It's time to splash out!
Decide on the number of applicants for the inheritance, make the playing field an appropriate way, and not far form the Bank money and position markers companions. Stacks of cards, sorted by type of shirt lay in the area of accessibility of all players is to take their will always.
The tiles extension of individual fields, the "Jokers" and is formed in a special way a deck of special cards are also place nearby. Gray marker set at the initial position of the track rounds and randomly place red markers on the market.
Each player receives an individual tablet two chips messengers, marker planning and a gray disk-the token that must be installed on the "0" mark of the track action. If you play the first time, then take from the Bank for £ 70, otherwise shuffle the cards of wills, pull one and get the random seed capital.
After that, each player receives three cards real estate and assistants from the resulting maps can be used to leave only two, and the rest must be reset after the phase of "preparation" in the first round.
The most generous bidder on the inheritance issue black start player marker.
At the beginning of each round, you must prepare the bid, occupying it with cards from the appropriate stacks. In each location indicate the type of card that is used in the corresponding round. Cards are placed face down and then flipped.
As you can see, here is where to turn the soul of the spender - romance. Left to grab the card before its competitors, and it will allow us to make a poster planning on the playing field.
Starting with the first player, each applicant for an inheritance puts their marker on one of the columns. In column indicated the number of any card (excluding Wild cards and cards with a crown), which the player will take in the current round, the number of messengers can be sent to the location for receiving bonuses, and the number of actions available to the player in the current round (this number may change special cards during the game).
The first performs the actions of the player who placed the marker in the leftmost column, and so on, from left to right.
The players, one by one, send their messengers at any location and perform certain actions: the yellow player can take one normal map for your choice, blue gets the tile extension for your field, and red map of the property. The remaining two locations will allow you to immediately spend two coins in the theatre or swap markers on the market.
Some locations allow you to choose from multiple cards. In our example, the yellow player receives one special card of the three on the choice. All cards from the field to climb into his hand absolutely free and without any restrictions.
After all the players have placed their messengers and due to receive bonuses, it's time to spend money. And it can be done in various ways.
Initially, I note that to activate the card the necessary actions, the number of which are listed on the map with a red rectangle. Available at this time, the player number is marked with a gray marker on the individual playing field (remember the planning phase, the bottom number in the column).
Card with white frame are just on the table, are disposable and bring immediate effect. Together with them you can play and card companions - they increase the effect of "squandering". For example: go to the theatre, spending one action and immediately lose 3 pounds. You want to eat? In this case, waste your action, and go to a restaurant where you leave 2 pounds. But if you will make the company one or two ladies, it'll cost you more: 4 or 6 coins respectively lighten your wallet.
The ball can be notably carousing, but you will have to pay the actions for two actions you will spend 4 coins, and seven - as many as 25! Where only these additional steps to take...
And you can get them with various special cards - spend one, and get three actions in the "hectic day". The cards immediately go into reset, each in its own separate stack, except cards with a crown - they are out of the game in the box.
Card with black frame allow to make long-term investments in disaster - first, the map is laid out in the top position of the section - this means it is not activated. Spending the action and sliding the picture down, you activate the event and immediately lose the specified in the right corner amount of money.
Some cards don't require action in order to place them on the individual field and have specific properties. For example, real estate - houses deteriorate and fall apart that is very helpful.
When placing the individual field maps of the property, the player pays the Bank the amount specified in the column top of the column. First, the house is worth maximum amount of money, a - mark this token of "house" on the scale. If you don't activate the card in current turn, then slide the marker down one position and so on, until the last line. The money is not spent, but the benefit of this omission is, and I'll tell you about it later.
The farm is not cheaper, but you can check its voracious and useless animals, when activated, to spend a much greater amount than just patched and rickety buildings during the renovation. And who needs this repair - the sooner it collapses, the better!
Special cards, for example, the gardener, do not require any activation points, but can, in conjunction with activated building to help additionally spend indicated on the card the amount of money flooding the garden specified in the card houses a variety of exotic flowers that will die during the first frost.
Take a ride in the carriage, unfortunately, is not so expensive, but does not require activation points. Give us a leg up to a young lady (one action) and then ride with the wind three coins without spending again any of the action!
In our example the player has not activated the building and it fell by one point. In this case, you have not spent any coins. But horses and dogs are activated in one step, you are deprived of the seven francs!
Players can discard cards with a black border and replace them with others. But you can't do that with real estate - must sell. The farm cost the initial amount, and will cost. But the real estate...
... A property you need to sell, while receiving the income, which in our case is undesirable. To influence the situation on the real estate market, holding there the negative marker on the desired type of selling the building. In this case, when calculating the final amount, is also taken into account modifier in our example in the implementation of the yellow townhouse player will receive only 7-3 = 4 coins. But they also need to spend, as the winner will be the one in whose pockets the wind and who will not own any property on an individual tablet (including the farm).
At the end of each round (when all players have completed all of the steps), all activated cards are returned to the original position, the marker rounds moves to the next position, players leave in the hands of only 2 cards, and the rest is discarded. After that remove all cards from the tablet sentences and draw a new one. The first move goes to the next player, and the madness continues with a new force.
If you have addition, the stroke order is set in accordance with the position of the marker hours on the track. You can change the order by sending a servant to this location and moving your drive to the first position by sliding the other to the right.
Only a complete bust, first came to the notary with some sandals and a ragged shirt, get the status of your uncle. Though, perhaps, it was a joke, and the money spent and was the legacy that you inherited. Learn from the second part of wills these relatives do not understand...
Having spent all...
To begin with, I want to thank Nosecka and her blog "Nedomina" because she drew my attention to this wonderful game and also for consultations on the review of the rules. The game is great, and half of the emotions gives her indescribable atmosphere of profligacy!
Where else will you spend money? The purpose of all the matches, accumulation and conservation, achieving and takeoff. Here you need only one thing - to spend all as fast as possible and fall to the bottom of society! Off - dine in restaurants, ride in carriages, feed the dogs selected oats and horse meat (or Vice versa, but it would deprive you of money). Crooks, thieves, flatterers and spenders - all to visit us, take as much as possible and get as far as possible! Let the building deteriorate, and farms operating at a loss - it all brings you closer to victory.
Despite the rollicking theme, the game is not simple and will require you to produce an effective card combinations. To achieve victory, there are many ways to repair the property, populate the farm, go to parties and restaurants with friends, go on a cruise - in any time you can change tactics and choose a new path of profligacy. The game is good because it is very well balanced - with equal level players you won't able to tear yourself away from others and rest on our laurels - we will have every course to prove my leadership to others.
Despite the apparent complexity, the game family. The only consequential flaw - 26 types of icons designed to do different actions. But everything is intuitive, and after the second batch no problems will arise - we laid out the game with family and with children squandered more than one condition to everyone's satisfaction.